// TOWN SPECIAL ENCOUNTERS
//    Town 81: Unicorn Grotto

beginzonescript;

//123456

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_aggression(30006,35);
	
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (gf(81,1) == 1) {
		sf(81,1,2);
		
		spawn_creature(8105);
		set_name(8105,"Borul the Imp");
		change_max_health(8105,50);
		set_boss_level(8105,1);
		set_new_abil(8105,20);
		add_ability(8105, 10, 136, 0);
		add_ability(8105, 11, 200, 0);
		add_ability(8105, 12, 127, 0);
		ok_dlog(23,1);
		}
break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

